Tuesday 19 November 2013

TF2 - Medic: Quick-Fix: Gameplay/Commentary






http://apps.facebook.com/respawnarmy/activities/2196907 Bump if you enjoyed! Team fortress 2 Medic gameplay commentary featuring the Quick-Fix The map is cp_...
Video Rating: 4 / 5








Weapon Demonstration: Quick-Fix
A video demonstrating the Quick-Fix. http://wiki.teamfortress.com/wiki/Quick-Fix Healing: In Combat: 33.6 health per second/100.8 health per second with Über...
Video Rating: 4 / 5

48 comments:

  1. true but to most people and i quote "THIS IS MADNESS"

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  2. Oh yeah, forgot that you can cap while you uber.

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  3. So it heals insanely fast, doesn't drain when you switch targets, has a
    fast uber build with an uber that heals almost instantly, has no knockback
    when the uber is being deployed, allows the medic to move as fast as their
    patient, allows the medic to rocket/sticky/flare jump with their patient,
    and has some overheal. I always loved it. Wouldn't use it with other medics
    though, no need since we have twice the healing already. This is for when
    you're overwhelmed and need to keep your team afloat

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  4. CocoaNut Let's Learn19 November 2013 at 17:10

    I love the Quick Fix. I was trying to keep everyone healed on Hoodoo with
    the default Medigun and it just did not work. A couple points about my
    Quick Fix play: First, I NEVER hold onto the uber. It builds fast enough
    and you can use it to push, but also for support. It can let your team keep
    pressure on an enemy that's damaged if you pop it while your team is about
    to fall back. Secondly, I use the Amputator with it. If the uber isn't
    ready and you need massive healing, taunt once.

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  5. and somehow they still say Quick-Fix is bad.

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  6. OVERHEAL FOR QUICK-FIX, A GIFT FROM THE GODS!

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  7. Hey, don't mock giving Kritz to a spy. Obviously they're not my #1 choice,
    but I've done it in desperate moments, and if the spy is a good shot with
    the revolver, it can be devastating.

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  8. I find that the quickfix is ideal for mini-pushes and complimenting other
    mediguns. It can be pretty good defensively if you don't use it like an
    ubercharge.

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  9. I'm not sure if someone should use the Kritz "definitely" on Defense...
    Sure it works if your team works together so that you aren't being
    outnumbered, but if everyone does their own thing, you and your pocket will
    get out-matched. Besides, there have been too many moments when Blu pile on
    the point and I pop the stock uber so my team can get from spawn to the
    objective in time. ;-;

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  10. I used to hate the Quickfix purely because TF2 is a burst-damage game and
    overheal theoretically adds numbers to your team and allows your teammates
    to have the advantage during 1v1 encounters. But now that we get a little
    overheal, it's fantastic! I'd never use it on attack if we're facing
    sentries though, but for KOTH or maps like 2Fort, it's one of the best. :D

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  11. That demo didn't make an eye contact nor use voice comms. Wouldn't have
    trusted.

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  12. I like how it lets you heal scouts because it boosts your movement speed
    while healing them

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  13. I'm an agressive Medic too. It's insane how much and how quick you can heal
    with this medigun. I'll definitely keep the Quick-Fix.

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  14. As Medic, I'm used to MediGun and Kritzkrieg. I've been a crits Medic for a
    long time, but I crafted a Quick-Fix to test it and I found it got a lot of
    benefits. It fits to my fast movements and I can Über Scouts. Made some
    greats push with it. I think the Übercharge is great if you know how to
    deploy it, in the right moment. Most of times I'm the only Medic and still
    play with the Quick-Fix. Love it. Great video, Jerma!

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  15. I use quickfix+crusader's crossbow+amputator.

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  16. An easy way to categorize the Quick-Fix is this: Medic is a support class.
    But a Quick-Fix Medic is the support class of Uber/Crit Medics. The job of
    an Uber/Crit Medic are for major pushes (with a pocket power class), and
    Quick-Fix Medic role then is to keep everyone else at full health. Although
    you shouldn't use the Quick-Fix if you are the only Medic in the team, it
    still not worth it. But with 2 Medic one of you can be Quick-Fix. Don't
    save it Uber, just pop it whenever fighting someone.

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  17. OMG I JUST GOT A QUICK FIX TODAY THE SECOND I TRIED OUT A QUICK FIX FROM
    MANN CO STORE OMG OMG OMG SO HAPPY

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  18. Someone else gets it the quick fix is also the best medigun for keeping you
    alive it charges every 30 seconds and if you need to be healed and or are
    in a tight spot you can pop it and be at 188 health, also great for quickly
    healing your team or saving people from a ton of damage, and its great at
    taking out ungaurded sentries

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  19. The problem with the quickfix is: U are ubering someone, he thinks he cant
    die (what is not the case), he dies and then he is pissed THE QUICKFIX IS
    NOT A RAMBOMEDIGUN!!! It's a Support medigun

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  20. The quickfix is soo fucking awesome especially with the ubersaw, u got
    ubercharge everytime :D

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  21. Gibbus Engie be like: Alright, the control point is open, lets do this,
    LEROY JAINKENS!

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  22. I use quick fix in mvm with 2 heavys they dominate everything

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  23. I use to be a F2P like you, but then...I got enough money to buy a weapon
    and am now premium

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  24. needs to be redone, now it overheals

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  25. This weapon is SO underrated. People hate this weapon because they don't
    know how to use it. It is a weapon for defense (red) not offense. The stock
    is better for offense (blu)

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  26. Quick Fix: A present of the gods (Valve game developers), after you get
    this, the Medic class will become your fav class. If you heal a faster
    class than you, you walk as fast. Also, its a perfect combination when a
    Demoman has a Sticky Bouncer and you need to get somewhere fast. Screw
    invulnerability, faster healing and faster charging FTW.

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  27. Craftián, a commander20 November 2013 at 04:32

    This weapon is very-very offensive. :O

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  28. IT'S VINTAGE QUALITY!

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  29. Snipers make this one's über ineffective, but if you über a scout, he could
    actually take out a sentry and you'll move fast enough to dodge most
    snipers... Interesting the way it almost makes it comparable to standard
    uber...

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  30. CreeperOnYourHouse20 November 2013 at 05:48

    Let's test!

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  31. CreeperOnYourHouse20 November 2013 at 06:48

    THIS VIDEO IS OUTDATED!

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  32. that feel when your dragged by a rocket jumping soldier and you know when
    you land you'll die

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  33. Yup, which can be good, or can be a pain in the arse, depending on the
    situation. If you've found one of those rare TF2 players, the "non-moron",
    then it can be great, you can be first into the battle, snatching
    intelligence from under the enemies noses, and devastating every foe you
    meet. But if you're with 95% of TF2 players, AKA "morons", you will find
    your head banging doorways and low ceilings as your target flies away, or
    repeatedly taking fall damage and starting a round with 20hp.

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  34. so if a healed friendly sticky/rocket jumps you follow them automatically?

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  35. After all this time using this weapon, I didn't even know the Über gave you
    immunity to knockback and airblast !

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  36. the glory of the "quick-fix" is to be a faster healing and a faster moving
    medic. but without the invincibility of a default medigun. the kritz gives
    you offense, medigun give you defence. vac gives you utility, so the
    quickfix give you the speed to heal the scouts without them having to hang
    around you. lets you get more aggressive with your soldiers and demo's and
    push dangerous terrain from THAT pyro who just airblasts you off of a cliff

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  37. TiagoMendonca859120 November 2013 at 11:00

    Talk about buffing a weapon.It's still not as good as default but it
    definately deserved the change.

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  38. No he won't. Same thing with rocket jumps.

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  39. I...er...*head explodes*

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  40. I´ve been thinking. When a quick fix medic is healling a scout the medic
    becomes as fast as the scout. But if there is a second quick fix medic that
    is healing the first medic will he also go at scout speed?

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  41. PRAISE THE LORD AND HIS MIRACLES!

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  42. wow i should use medic in jump_adventure map i can follow my rocketman
    when he is in mid-air

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  43. I remember the time when everyone complained that this was a bad weapon and
    no one should use it.

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  44. I would say that it would throw it off.

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  45. FLYING POCKET MEDIC

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  46. By far my favourite buff of the update. The overheal doesn't really matter
    much to me, what matters is that now when you pop uber you gain the healing
    effect even if you have no patient. This way you can actually protect
    yourself if your patient dies. That and most of my mates who I do pocket
    are stupidly good at rocket jumping and now I'm able to keep up with them
    AND have a good medigun.

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  47. Try dealing with soldiers who air strafe. You have no idea where they're
    trying to go and it doesn't copy air strafing, meaning I've done it where
    we've strafed in different directions and (obviously) lost connection,
    meaning he either had to come pick me up or I have to retreat to a new
    patient.

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  48. Don't remind them.

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